Alpha 1.0 is Live!!1!


Now, you can select from three terrain representation methods based on the same terrain data generation algorithm.  You can choose smooth, which is decimal based and uses quad-mesh-things, sharp, which is integer based and uses quad-mesh-things, and blocks, just like the last release.  This is still a bit of a rough build.  feel free to contact me with any questions :D

Performance tests have indicated that the motion blur is unnecessarily heavy, but I can't be bothered to build it again and go through all those shenanigans.

//Clamgod

Files

Alpha_1.0.zip 26 MB
Jan 27, 2022

Get Topographic System Demo

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